summary refs log tree commit diff
path: root/src/Shader/vertex.glsl
blob: e7b9e3d778c50fdcb5bacf40e6dd81dafc1317ac (plain)
1
2
3
4
5
6
7
8
9
10
11
#version 330 core

uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 projection_matrix;

in vec3 position;

void main() {
    gl_Position = projection_matrix * view_matrix * model_matrix * vec4(position, 1.0);
}