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path: root/src/Shader/ShaderSources.hpp
blob: bd413b6007dc15aaa980b7aa98755e702c191291 (plain)
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#pragma once

namespace MC::ShaderSources {

constexpr const char* vertex_shader =
#include "Generated/vertex.glsl.includable"
;

constexpr const char* fragment_shader =
#include "Generated/fragment.glsl.includable"
;

}