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#pragma once
#include <cstdint>
#include "ShaderSources.hpp"
namespace MC {
class Shader {
public:
uint32_t get() const {
return m_shader;
}
static Shader create_vertex() {
return {GL_VERTEX_SHADER, ShaderSources::vertex_shader};
}
static Shader create_fragment() {
return {GL_FRAGMENT_SHADER, ShaderSources::fragment_shader};
}
private:
Shader(uint32_t type, const char* source);
uint32_t m_shader;
};
}
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