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#pragma once
#include <condition_variable>
#include <mutex>
#include "Common/Sizes.hpp"
#include "GFX/Actions.hpp"
#include "GFX/Camera.hpp"
#include "GFX/Texture.hpp"
#include "GFX/Window.hpp"
namespace MC {
class Render {
public:
struct Scene {
GFX::Actions actions;
GFX::Camera camera;
};
struct Control {
std::mutex mutex;
std::condition_variable cv;
Bool logic_done = false;
Bool render_done = false;
Scene scene;
void send_render_data(Scene new_scene) {
{
std::scoped_lock lock(mutex);
scene = std::move(new_scene);
logic_done = true;
}
cv.notify_one();
}
Scene wait_for_render_data() {
Scene new_scene;
{
std::unique_lock lock(mutex);
cv.wait(lock, [&]{
return logic_done;
});
new_scene = scene;
logic_done = false;
render_done = false;
}
cv.notify_one();
return new_scene;
}
void wait_for_render_finish() {
{
std::unique_lock lock(mutex);
cv.wait(lock, [&]{
return render_done;
});
logic_done = false;
render_done = false;
}
cv.notify_one();
}
void finish_render() {
{
std::scoped_lock lock(mutex);
render_done = true;
}
cv.notify_one();
}
};
explicit Render(GFX::Window& window, std::shared_ptr<Control> control)
: m_window(window)
, m_control(std::move(control)) {}
void run();
private:
void render_scene(Scene const& actions, GFX::Texture const& texture) const;
static void setup_gl();
GFX::Resources m_resources;
GFX::Window& m_window;
std::shared_ptr<Control> m_control;
};
}
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