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#include "Mesh.hpp"

float* MC::Mesh::raw() {
    return (float*)m_positions.data();
}

size_t MC::Mesh::size() {
    return m_positions.size();
}

uint32_t* MC::Mesh::raw_indices() {
    return m_indices.data();
}

size_t MC::Mesh::indices_size() {
    return m_indices.size();
}