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#pragma once
#include <cmath>
#include "Vector.hpp"
struct Rotation {
Rotation() = default;
Rotation(Vector<3> vector) : vector{ wrap(vector) } {}
explicit Rotation(float angles[3]) : Rotation(angles[0], angles[1], angles[2]) {}
Rotation(float pitch, float yaw, float roll) {
vector = wrap({pitch, yaw, roll });
}
Rotation operator+(Rotation other) const {
return wrap(vector + other.vector);
}
std::string string() const {
return vector.string();
}
static Vector<3> wrap(Vector<3> v) {
return v.map([](auto a) { return fmod(a, 360.0f); });
}
float& pitch() {
return vector[0];
}
float& yaw() {
return vector[1];
}
float& roll() {
return vector[2];
}
Vector<3> vector;
};
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