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#pragma once
#include <cmath>
#include "Vector.hpp"
struct Rotation {
public:
Rotation() : vector{} {};
Rotation(Vector<3> vector) : vector{ wrap(vector) } {};
Rotation(float angles[3]) : Rotation(angles[0], angles[1], angles[2]) {};
Rotation(float x, float y, float z) {
vector = wrap({ x, y, z });
};
Rotation operator+(Rotation other) const {
return wrap(vector + other.vector);
}
std::string string() const {
return vector.string();
}
static Vector<3> wrap(Vector<3> v) {
return v.apply([=](float a) -> float { return fmod(a, 360.0f); });
}
Vector<3> vector;
};
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