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#pragma once
#include <cmath>
#include "Functions.hpp"
#include "Vector.hpp"
struct Rotation {
Rotation() = default;
Rotation(Vector<3> vector) : vector{ wrap(vector) } {}
explicit Rotation(Real angles[3]) : Rotation(angles[0], angles[1], angles[2]) {}
Rotation(Real pitch, Real yaw, Real roll) {
vector = wrap({pitch, yaw, roll });
}
static Rotation zero() {
return {0, 0, 0};
}
Vector<3> radians() const {
return vector.map([](auto a) { return Math::radians(a); });
}
Rotation operator+(Rotation other) const {
return wrap(vector + other.vector);
}
Rotation& operator+=(const Rotation& other) {
*this = *this + other;
return *this;
}
std::string string() const {
return vector.string();
}
static Vector<3> wrap(Vector<3> v) {
return v.map([](auto a) { return fmod(a, 360.0f); });
}
Real& pitch() { return vector.x(); }
const Real& pitch() const { return vector.x(); }
Real& yaw() { return vector.y(); }
const Real& yaw() const { return vector.y(); }
Real& roll() { return vector.z(); }
const Real& roll() const { return vector.z(); }
Vector<3> vector;
};
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