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#pragma once
#include "Common.hpp"
namespace Math::Perlin {
float raw(Vector<2> pos);
float raw(Vector<3> pos);
template <size_t D>
struct Noise {
static_assert(D > 1 && D < 4);
Vector<D> offset{20000.0f};
float scale = 15.0f;
uint octaves = 3;
float persistence = 0.3f;
float at(Vector<D> pos) const {
float result = 0;
float max = 0;
float frequency = 1;
float amplitude = 1;
for (uint octave = 0; octave < octaves; octave++) {
result += raw((pos + offset).abs() / scale * frequency) * amplitude;
max += amplitude;
frequency *= 2;
amplitude *= persistence;
}
return result / max;
}
};
}
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