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#pragma once
#include <string>
#include "../../Common/Sizes.hpp"
#include "../../Math/Common.hpp"
namespace MC::GFX::Shading {
class Uniform {
public:
Uniform() = default;
Uniform(std::string name, U32 index)
: m_name(std::move(name)), m_index(index) {}
void set(F32 value) const;
void set(const Matrix<4, 4, F32>& value) const;
void set(const Vector<3, F32>& value) const;
private:
std::string m_name;
U32 m_index;
};
}
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