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#pragma once
#include "../../Common/Sizes.hpp"
#include "../../Assets.hpp"
namespace MC::GFX::Shading {
class Shader {
public:
enum class Type {
Vertex,
Fragment,
};
Shader(Type type, const Char* source);
U32 get() const {
return m_shader;
}
static Shader create_vertex() {
return {Type::Vertex, Assets::Shaders::vertex};
}
static Shader create_fragment() {
return {Type::Fragment, Assets::Shaders::fragment};
}
private:
U32 m_shader;
};
}
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