blob: 15450cb09a4da4e4006705debaef30e952645911 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#pragma once
#include <cstdint>
#include "../../Assets.hpp"
namespace MC::GFX::Shading {
class Shader {
public:
enum class Type {
Vertex,
Fragment,
};
Shader(Type type, const char* source);
uint32_t get() const {
return m_shader;
}
static Shader create_vertex() {
return {Type::Vertex, Assets::Shaders::vertex};
}
static Shader create_fragment() {
return {Type::Fragment, Assets::Shaders::fragment};
}
private:
uint32_t m_shader;
};
}
|