1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
#pragma once #include <string> #include "Shader.hpp" #include "Uniform.hpp" namespace MC::GFX::Shading { class Program { public: Program(Shader vertex, Shader fragment); uint32_t get() const; Uniform uniform(const std::string& name) const; void bind() const; void unbind() const; private: uint32_t m_program; }; }