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#pragma once

#include <cstdint>
#include <GLFW/glfw3.h>
#include "../Math/Vector.hpp"

namespace MC::GFX {

class Mouse {
public:
    Mouse() = default;

    Vector<2> update(GLFWwindow* window);
private:
    bool m_first_event = true;

    float m_last_x = 0.0f;
    float m_last_y = 0.0f;
};

}