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#include "Mouse.hpp"
namespace MC::GFX {
Vector<2> Mouse::update(GLFWwindow* window) {
Real x, y;
glfwGetCursorPos(window, &x, &y);
if (m_first_event) {
m_last_x = x;
m_last_y = y;
m_first_event = false;
}
Vector<2> movement{static_cast<Real>(x) - m_last_x, static_cast<Real>(y) - m_last_y};
m_last_x = x;
m_last_y = y;
return movement;
}
}
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