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#pragma once
#include "../Math/Math.hpp"
#include "../Math/Rotation.hpp"
namespace MC::GFX {
class Camera {
public:
Camera() = default;
Vector<3> position();
void set_position(Vector<3> position);
void move(Vector<3> by);
void move_relative(Vector<3> by);
Rotation angles();
void set_angles(Rotation angles);
void rotate(Rotation by);
private:
Vector<3> m_position = {};
Rotation m_angles = {};
};
}
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