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#pragma once

#include "../Common/Sizes.hpp"
#include "Mesh.hpp"

namespace MC::GFX {

class BindableMesh {
public:
    void bind() const;
    void unbind() const;

    Bool has_indices() const;
    USize size() const;

private:
    BindableMesh(
        U32 vao,
        USize vertex_count,
        USize attribute_count
    ) : m_vao(vao),
        m_vertex_count(vertex_count),
        m_has_indices(vertex_count > 0),
        m_attribute_count(attribute_count) {}

    U32 m_vao;
    USize m_vertex_count;
    Bool m_has_indices;
    USize m_attribute_count;

    friend class Binder;
};

class Binder {
public:
    Binder() = default;

    static BindableMesh load(const Mesh& mesh);

private:
    static U32 create_vao();
    static void unbind_vao();

    static void store_in_attribute_list(U32 attribute, Int attribute_size, Int type_size, const void* data, long data_size);
    static void store_indices(const U32* indices, USize indices_size);
};

}