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#pragma once
#include <cstdint>
#include "Mesh.hpp"
namespace MC::GFX {
class BindableMesh {
public:
void bind() const;
void unbind() const;
bool has_indices() const;
size_t size() const;
private:
BindableMesh(
uint32_t vao,
size_t vertex_count,
size_t attribute_count
) : m_vao(vao),
m_vertex_count(vertex_count),
m_has_indices(vertex_count > 0),
m_attribute_count(attribute_count) {};
uint32_t m_vao;
size_t m_vertex_count;
bool m_has_indices;
size_t m_attribute_count;
friend class Binder;
};
class Binder {
public:
Binder() = default;;
static BindableMesh load(Mesh& mesh);
private:
static uint32_t create_vao();
static void unbind_vao();
static void store_in_attribute_list(uint32_t attribute, int attribute_size, int type_size, void* data, long data_size);
static void store_indices(uint32_t* indices, size_t indices_size);
};
}
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