summary refs log tree commit diff
path: root/src/Entities/Player.hpp
blob: 95e3d64f4d3c512c3cef49b1d72b789d7bb6cfc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#pragma once

#include "../Time.hpp"
#include "../Transform.hpp"
#include "../GFX/Camera.hpp"
#include "../World/World.hpp"
#include "../GFX/Window.hpp"
#include "../Math/AABB.hpp"
#include "../Math/Rotation.hpp"
#include "../World/Position.hpp"

namespace MC::Entities {
class Player {
public:
    explicit Player(Position::World position) : m_transform(position) {}

    void update(const Time& time, GFX::Window& window, GFX::Camera& camera, World::World& world);

    void move(Position::WorldOffset by);
    void move_to(Position::World to);

    void rotate(Rotation by);
    void rotate_to(Rotation to);

    AABB bounds() const;

private:
    static Position::World process_collisions(World::World& world, Position::World from, Position::World to);
    static std::vector<AABB> terrain_collision_domain(Position::World from, Position::World to, World::World& world);

    void update_camera_position(GFX::Camera& camera);

    // Creates a bounding box where `position` is at the center of the bottom face.
    static AABB bounding_box_for_position(Position::World position);
    // Returns position of the center of the bottom face of `box`.
    static Position::World position_for_bounding_box(AABB box);

    Transform m_transform;
    static inline AABB s_bounds{{0.35, 1.8, 0.35}};
};

}