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#pragma once

#include "../Common/Sizes.hpp"
#include "../ThreadRole.hpp"
#include <functional>
#include <mutex>
#include <vector>
#include <queue>
#include <thread>
#include <memory>

namespace MC::Compute {

template <typename X, typename I = UInt>
class Queue {
public:
    explicit Queue(UInt workers) : m_control(std::make_shared<Control>()) {
        for (UInt w = 0; w < workers; w++) {
            std::thread thread{[=]{ Queue::run_thread(m_control); }};
            thread.detach();
        }
    }

    void add(I id, Real priority, std::function<X()> execute) {
        std::scoped_lock work_lock(m_control->work.mutex);
        m_control->work.jobs.emplace(id, priority, execute);
    }

    USize size() const {
        std::scoped_lock work_lock(m_control->work.mutex);
        return m_control->work.jobs.size();
    }

    struct Result {
        I id{};
        X res;
    };

    std::vector<Result> done() {
        std::vector<Result> done_results;

        std::scoped_lock result_lock(m_control->results.mutex);
        for (auto &r : m_control->results.results) {
            done_results.push_back(r);
        }
        m_control->results.results.clear();
        return done_results;
    }

    struct Reassession {
        enum { Keep, Reassess, Cancel } type;
        Real new_priority = 0;
    };

    template <typename F>
    void reassess(F assess) {
        decltype(m_control->work.jobs) new_jobs{};

        std::scoped_lock work_lock(m_control->work.mutex);
        while (!m_control->work.jobs.empty()) { // I don't like std::priority_queue :(
            Job job = m_control->work.jobs.top();
            m_control->work.jobs.pop();

            Reassession reassession = assess(job.id);

            switch (reassession.type) {
            case Reassession::Keep:
                new_jobs.push(job);
                break;
            case Reassession::Reassess:
                new_jobs.emplace(job.id, reassession.new_priority, job.execute);
                break;
            default:
                break;
            }
        }

        m_control->work.jobs = std::move(new_jobs);
    }

private:
    struct Job {
        Job() = default;
        Job(I id, Real priority, std::function<X()> execute) : id(id), priority(priority), execute(execute) {}

        I id;
        Real priority;
        std::function<X()> execute;

        Bool operator>(const Job& other) const { return priority > other.priority; }
    };

    struct Work {
        std::mutex mutex;
        std::priority_queue<Job, std::vector<Job>, std::greater<Job>> jobs;
    };

    struct Results {
        std::mutex mutex;
        std::vector<Result> results;
    };

    struct Control {
        Work work;
        Results results;
    };

    [[noreturn]] static void run_thread(std::shared_ptr<Control> control) {
        using namespace std::chrono_literals;

        HELLO_I_AM(ThreadRole::Worker);

        while (true) {
            Bool nothing_to_do = true;
            Job job;
            {
                std::scoped_lock work_lock(control->work.mutex);
                if (!control->work.jobs.empty()) {
                    job = control->work.jobs.top();
                    control->work.jobs.pop();
                    nothing_to_do = false;
                }
            }

            if (nothing_to_do) {
                std::this_thread::sleep_for(100ms);
                continue;
            }

            auto res = job.execute();
            {
                std::scoped_lock result_lock(control->results.mutex);
                control->results.results.push_back({job.id, res});
            }
        }
    }

    std::shared_ptr<Control> m_control;
};

}