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#include "Camera.hpp"

namespace MC {

Vector<3> Camera::position() {
    return m_position;
}

void Camera::set_position(Vector<3> position) {
    m_position = position;
}

void Camera::move(Vector<3> vector) {
    m_position = m_position + vector;
}

Rotation Camera::angles() {
    return m_angles;
}

void Camera::set_angles(Rotation angles) {
    m_angles = angles;
}

void Camera::rotate(Rotation by) {
    m_angles = m_angles + by;
}

}