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#pragma once
#include "Common/Sizes.hpp"
namespace MC::Assets {
namespace Shaders {
#define MC_ASSETS_SHADER(name) namespace name { extern Char const* vertex; extern Char const* fragment; }
MC_ASSETS_SHADER(terrain)
MC_ASSETS_SHADER(clouds)
MC_ASSETS_SHADER(block_outline)
MC_ASSETS_SHADER(image_viewer)
}
namespace Images {
extern Char const* atlas;
}
}
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