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#include "Assets.hpp"

namespace MC::Assets {

const char* Shaders::fragment =
#include "../assets/generated/shaders/fragment.glsl.includable"
;

const char* Shaders::vertex =
#include "../assets/generated/shaders/vertex.glsl.includable"
;

const char* Images::atlas =
#include "../assets/generated/images/atlas.ppm.includable"
;

}