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#include "Assets.hpp"
namespace MC::Assets {
Char const* Shaders::terrain::vertex =
#include "../assets/generated/shaders/terrain.vert.glsl.include"
;
Char const* Shaders::terrain::fragment =
#include "../assets/generated/shaders/terrain.frag.glsl.include"
;
Char const* Shaders::clouds::vertex =
#include "../assets/generated/shaders/clouds.vert.glsl.include"
;
Char const* Shaders::clouds::fragment =
#include "../assets/generated/shaders/clouds.frag.glsl.include"
;
Char const* Shaders::image_viewer::vertex =
#include "../assets/generated/shaders/image_viewer.vert.glsl.include"
;
Char const* Shaders::image_viewer::fragment =
#include "../assets/generated/shaders/image_viewer.frag.glsl.include"
;
Char const* Shaders::block_outline::vertex =
#include "../assets/generated/shaders/block_outline.vert.glsl.include"
;
Char const* Shaders::block_outline::fragment =
#include "../assets/generated/shaders/block_outline.frag.glsl.include"
;
Char const* Images::atlas =
#include "../assets/generated/images/atlas.ppm.include"
;
}
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