1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#pragma once
#define ALL_ASSETS \
X(Shaders::terrain, vertex, shaders_terrain_vert_glsl) \
X(Shaders::terrain, fragment, shaders_terrain_frag_glsl) \
\
X(Shaders::clouds, vertex, shaders_clouds_vert_glsl) \
X(Shaders::clouds, fragment, shaders_clouds_frag_glsl) \
\
X(Shaders::block_outline, vertex, shaders_block_outline_vert_glsl) \
X(Shaders::block_outline, fragment, shaders_block_outline_frag_glsl) \
\
X(Shaders::image_viewer, vertex, shaders_image_viewer_vert_glsl) \
X(Shaders::image_viewer, fragment, shaders_image_viewer_frag_glsl) \
\
X(Images, atlas, images_atlas_ppm)
|