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path: root/assets/shaders/image_viewer.vert.glsl
blob: 1ad43f4569304677c62eca2bbc69912617a0221f (plain)
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#version 330 core

uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 projection_matrix;

layout (location = 0) in vec3 position;
layout (location = 1) in vec2 tex_coord;

out vec2 frag_tex_coord;

void main() {
    gl_Position = projection_matrix * view_matrix * model_matrix * vec4(position, 1.0);
    frag_tex_coord = tex_coord;
}