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path: root/assets/shaders/image_viewer.frag.glsl
blob: be2b40ca6d33629983ae39a18240d5761eec76ee (plain)
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#version 330 core

uniform sampler2D image;

in vec2 frag_tex_coord;
out vec4 color;

void main() {
    color = texture(image, frag_tex_coord);
}