| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-04-09 | Traverse all chunk blocks in a unified (and cache-friendly) way | Mel |
| 2024-02-02 | Placing blocks | Mel |
| 2023-08-14 | Generate AABBs for terrain that collides with Player | Mel |
| 2023-07-29 | Move chunk reification to worker threads and set stage for chunk-unbound ligh... | Mel |
| 2023-07-22 | Propagation in lighting system | Mel |
| 2023-07-21 | Extremely simple chunk-limited lighting | Mel |
| 2023-07-08 | Use own size types | Mel |
| 2023-07-07 | Fix minor quality issues | Mel |
| 2023-07-07 | Chunk-bound tree decoration | Mel |
| 2023-06-29 | Pretty terrain generation | Mel |
| 2023-06-12 | Multithreaded world generation with Perlin | Mel |
| 2022-10-31 | Proto biomes and new blocks | Mel |
| 2022-10-23 | Modular mesh vertex attributes | Mel |
| 2022-10-23 | Sun lighting | Mel |
| 2022-10-21 | Broken infinite world | Mel |
| 2022-10-21 | Namespace and Folder refactor | Mel |
| 2022-10-18 | Hide inward-facing block faces | Mel |
| 2022-10-18 | Basic Chunk | Mel |
