| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-04-17 | Hack to fix GLEW EGL/GLX confusion error | Mel |
| 2024-04-14 | Fix SIOF [1] in asset system and rework for better flexibility | Mel |
| 2024-04-09 | Raise hard-coded FPS limit to 60 | Mel |
| 2024-04-09 | Add FPS limiting for render thread | Mel |
| 2024-02-15 | Give all threads specific thread roles and assert thread safety | Mel |
| 2024-02-12 | Split rendering into own thread and sync through render action lists | Mel |
