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a dumb minecraft in c++ and opengl.
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2023-11-21
Clumsy non-swept AABB collision system for Player
Mel
2023-11-21
Replace `Vector::map_indexed` with `zip` and add vector division
Mel
2023-08-06
Create separate Player entity and add bad collision system
Mel
2023-08-06
Improve MC::Position and remove some redundant code
Mel
2023-07-12
3D Clouds
Mel
2023-07-11
Add simple scrolling non-tiling 2D clouds
Mel
2023-07-10
Separate transparent water mesh (not sorted, bad)
Mel
2023-07-09
Added corners to AO
Mel
2023-07-08
Use own size types
Mel
2023-07-07
Replace std::function in Vector with lambda templates
Mel
2023-07-07
Fix minor quality issues
Mel
2023-07-07
Chunk-bound tree decoration
Mel
2023-07-01
Replace bespoke Generator maps with tensors and matrices
Mel
2023-06-30
Avoid per-frame chunk copies and don't render block faces between chunks
Mel
2023-06-29
Pretty terrain generation
Mel
2023-06-12
Start generation from player position
Mel
2023-06-12
Multithreaded world generation with Perlin
Mel
2022-10-29
Smooth out noise at noise seed borders
Mel
2022-10-26
Fixed attribute double free
Mel
2022-10-23
Noisy world generation with broken chunk borders
Mel
2022-10-06
Rotating camera with mouse
Mel
2022-10-06
Relative to camera movement
Mel
2022-10-06
Fix for glibc and Linux
Mel
2022-10-05
Non-camera relative movement
Mel
2022-10-04
Cube Rendering
Mel
2022-10-02
Expand Vector and Matrix classes
Mel
2022-10-01
Triangle
Mel