| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-01-25 | Mostly functioning world collisions | Mel |
| 2023-12-07 | AABB-AABB dynamic-static collision response with sliding | Mel |
| 2023-12-07 | Consolidate mathematical functions into single file and add more | Mel |
| 2023-11-21 | Replace `Vector::map_indexed` with `zip` and add vector division | Mel |
| 2023-08-06 | Create separate Player entity and add bad collision system | Mel |
| 2023-07-10 | Separate transparent water mesh (not sorted, bad) | Mel |
| 2023-07-08 | Use own size types | Mel |
| 2023-07-07 | Replace std::function in Vector with lambda templates | Mel |
| 2023-07-07 | Fix minor quality issues | Mel |
| 2023-07-07 | Chunk-bound tree decoration | Mel |
| 2023-06-30 | Avoid per-frame chunk copies and don't render block faces between chunks | Mel |
| 2023-06-12 | Start generation from player position | Mel |
| 2023-06-12 | Multithreaded world generation with Perlin | Mel |
| 2022-10-06 | Fix for glibc and Linux | Mel |
| 2022-10-05 | Non-camera relative movement | Mel |
| 2022-10-04 | Cube Rendering | Mel |
| 2022-10-02 | Expand Vector and Matrix classes | Mel |
| 2022-10-01 | Triangle | Mel |
