| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-05 | More precise collision detection (and less NaNs) | Mel | |
| 2024-02-01 | Walking movement | Mel | |
| 2024-02-01 | Correctly sort collision responses and apply in correct order | Mel | |
| 2024-01-25 | Mostly functioning world collisions | Mel | |
| 2023-12-07 | Gather all possibly colliding blocks in the player move domain for collision ↵ | Mel | |
| detection | |||
| 2023-12-07 | AABB-AABB dynamic-static collision response with sliding | Mel | |
| 2023-11-21 | Clumsy non-swept AABB collision system for Player | Mel | |
| 2023-08-06 | Create separate Player entity and add bad collision system | Mel | |
| 2023-07-12 | 3D Clouds | Mel | |
