| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-15 | Proper input system | Mel | |
| 2024-02-12 | Rescue player from void if current chunk wasn't generated prior | Mel | |
| 2024-02-12 | Split rendering into own thread and sync through render action lists | Mel | |
| 2024-02-06 | Render outlines on currently targeted blocks | Mel | |
| 2024-02-04 | Toggle between movement modes (Walking, Flying, NoClip) | Mel | |
| 2024-02-02 | Placing blocks | Mel | |
| 2024-02-02 | Breaking blocks | Mel | |
| 2024-02-01 | Walking movement | Mel | |
| 2024-01-25 | Mostly functioning world collisions | Mel | |
| 2023-12-07 | Gather all possibly colliding blocks in the player move domain for collision ↵ | Mel | |
| detection | |||
| 2023-11-21 | Clumsy non-swept AABB collision system for Player | Mel | |
| 2023-08-14 | Generate AABBs for terrain that collides with Player | Mel | |
| 2023-08-06 | Create separate Player entity and add bad collision system | Mel | |
