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path: root/src/Entities/Player.cpp
AgeCommit message (Expand)Author
2024-02-12Rescue player from void if current chunk wasn't generated priorMel
2024-02-12Split rendering into own thread and sync through render action listsMel
2024-02-09Avoid copying chunk for collision domain creationMel
2024-02-06Render outlines on currently targeted blocksMel
2024-02-05More precise collision detection (and less NaNs)Mel
2024-02-04Toggle between movement modes (Walking, Flying, NoClip)Mel
2024-02-02Placing blocksMel
2024-02-02Breaking blocksMel
2024-02-01Walking movementMel
2024-02-01Correctly sort collision responses and apply in correct orderMel
2024-01-31Fix collisions phasing through ground at chunk bordersMel
2024-01-25 Mostly functioning world collisionsMel
2023-12-07Gather all possibly colliding blocks in the player move domain for collision ...Mel
2023-12-07AABB-AABB dynamic-static collision response with slidingMel
2023-11-21Clumsy non-swept AABB collision system for PlayerMel
2023-08-14Generate AABBs for terrain that collides with PlayerMel
2023-08-06Create separate Player entity and add bad collision systemMel