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meowcraft
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a dumb minecraft in c++ and opengl.
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Player.cpp
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Author
2024-04-09
Traverse all chunk blocks in a unified (and cache-friendly) way
Mel
2024-02-15
Proper input system
Mel
2024-02-12
Rescue player from void if current chunk wasn't generated prior
Mel
2024-02-12
Split rendering into own thread and sync through render action lists
Mel
2024-02-09
Avoid copying chunk for collision domain creation
Mel
2024-02-06
Render outlines on currently targeted blocks
Mel
2024-02-05
More precise collision detection (and less NaNs)
Mel
2024-02-04
Toggle between movement modes (Walking, Flying, NoClip)
Mel
2024-02-02
Placing blocks
Mel
2024-02-02
Breaking blocks
Mel
2024-02-01
Walking movement
Mel
2024-02-01
Correctly sort collision responses and apply in correct order
Mel
2024-01-31
Fix collisions phasing through ground at chunk borders
Mel
2024-01-25
Mostly functioning world collisions
Mel
2023-12-07
Gather all possibly colliding blocks in the player move domain for collision ...
Mel
2023-12-07
AABB-AABB dynamic-static collision response with sliding
Mel
2023-11-21
Clumsy non-swept AABB collision system for Player
Mel
2023-08-14
Generate AABBs for terrain that collides with Player
Mel
2023-08-06
Create separate Player entity and add bad collision system
Mel