diff options
Diffstat (limited to 'src/World/Generator.hpp')
| -rw-r--r-- | src/World/Generator.hpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/World/Generator.hpp b/src/World/Generator.hpp index afe43c6..523136a 100644 --- a/src/World/Generator.hpp +++ b/src/World/Generator.hpp @@ -3,6 +3,7 @@ #include <cstdint> #include "Chunk.hpp" #include "BiomeType.hpp" +#include "../Math/Perlin.hpp" namespace MC::World { @@ -10,6 +11,64 @@ class Generator { public: Generator() = default; Chunk generate(int64_t chunk_x, int64_t chunk_y); +private: + template <typename V> + struct ChunkMap2D { + V map[Chunk::Width * Chunk::Width]; + void set(uint x, uint y, V v) { map[x * Chunk::Width + y] = v; } + V get(uint x, uint y) { return map[x * Chunk::Width + y]; } + }; + + template <typename V> + struct ChunkMap3D { + V map[Chunk::Width * Chunk::Width * Chunk::Height]; + void set(uint x, uint y, uint z, V v) { map[pos(x, y, z)] = v; } + V get(uint x, uint y, uint z) { return map[pos(x, y, z)]; } + static uint pos(uint x, uint y, uint z) { return x + Chunk::Width * y + Chunk::Width * Chunk::Height * z; } + }; + + ChunkMap2D<float> generate_landmass_map(int64_t chunk_x, int64_t chunk_y); + ChunkMap2D<float> generate_hill_map(int64_t chunk_x, int64_t chunk_y); + ChunkMap2D<float> generate_height_map(ChunkMap2D<float>& landmass_map, ChunkMap2D<float>& hill_map, int64_t chunk_x, int64_t chunk_y); + + ChunkMap2D<BiomeType> generate_biome_map(ChunkMap2D<float>& landmass_map, ChunkMap2D<float>& hill_map, ChunkMap2D<float>& height_map, int64_t chunk_x, int64_t chunk_y); + + ChunkMap3D<bool> generate_terrain(ChunkMap2D<float>& height_map, int64_t chunk_x, int64_t chunk_y); + + void decorate_soil(Chunk& chunk, ChunkMap2D<BiomeType>& biome_map, ChunkMap3D<bool>& terrain_map); + + [[nodiscard]] float get_landmass(Vector<2> pos) const; + [[nodiscard]] float get_hill(Vector<2> pos) const; + + [[nodiscard]] float get_humidity(Vector<2> pos) const; + [[nodiscard]] float get_temperature(Vector<2> pos) const; + + [[nodiscard]] float get_density(Vector<3> pos) const; + + static Vector<2> chunk_position_to_world_vector(int64_t chunk_x, int64_t chunk_y, uint x, uint y); + + Math::Perlin::Noise<2> m_landmass_noise{.scale=800.0f, .octaves=4, .persistence=0.3f, .lacunarity=3.5f}; + Math::Perlin::Noise<2> m_hill_noise{.scale=400.0f, .octaves=3, .persistence=0.5f, .lacunarity=2.0f}; + + Math::Perlin::Noise<2> m_temperature_noise{.scale=700.0f, .octaves=3, .persistence=0.5f, .lacunarity=2.0f}; + Math::Perlin::Noise<2> m_humidity_noise{.scale=400.0f, .octaves=2, .persistence=0.5f, .lacunarity=2.0f}; + + Math::Perlin::Noise<3> m_density_noise{.scale=30.0f, .octaves=2, .persistence=0.7f, .lacunarity=2.0f}; + + enum class HillSlice { Mountain, Middle, Valley }; + enum class LandmassSlice { Land, Beach, Ocean }; + enum class TemperatureZone { Hot, Fair, Cold }; + enum class HumidityZone { Wet, Lush, Temperate, Dry }; + static constexpr uint HillSliceSize = (uint)HillSlice::Valley + 1; + static constexpr uint LandmassSliceSize = (uint)LandmassSlice::Ocean + 1; + static constexpr uint TemperatureZoneSize = (uint)TemperatureZone::Cold + 1; + static constexpr uint HumidityZoneSize = (uint)HumidityZone::Dry + 1; + + static constexpr size_t biome_lookup_table_size = (size_t)HillSliceSize * (size_t)LandmassSliceSize * (size_t)TemperatureZoneSize * (size_t)HumidityZoneSize; + static std::array<BiomeType, biome_lookup_table_size> create_biome_lookup_table(); + static size_t biome_lookup_table_index(HillSlice hill_slice, LandmassSlice landmass_slice, TemperatureZone temperature_zone, HumidityZone humidity_zone); + static BiomeType lookup_biome(HillSlice hill_slice, LandmassSlice landmass_slice, TemperatureZone temperature_zone, HumidityZone humidity_zone); + static inline std::array<BiomeType, biome_lookup_table_size> biome_lookup_table = create_biome_lookup_table(); }; } |
