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-rw-r--r--src/World/Clouds.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World/Clouds.cpp b/src/World/Clouds.cpp
index 2e0f76c..2567985 100644
--- a/src/World/Clouds.cpp
+++ b/src/World/Clouds.cpp
@@ -15,7 +15,7 @@ Clouds::Clouds(Real ascept, Real fov, Real near, Real far, Vector<3, F32> sky_co
     {GFX::Shading::Shader::Type::Vertex, vertex},
     {GFX::Shading::Shader::Type::Fragment, fragment}
     ),
-    m_mesh(GFX::Binder::load(create_mesh(create_cloud_matrix()))),
+    m_mesh(create_mesh(create_cloud_matrix())),
     m_model_uniform(), m_view_uniform(), m_projection_uniform() {
     m_program.bind();
 
@@ -38,7 +38,7 @@ void Clouds::update(const Time& time) {
     m_x_offset += 5.0 * time.delta();
 }
 
-void Clouds::render(const GFX::Camera& camera) const {
+void Clouds::render(const GFX::Camera& camera) {
     auto position = camera.position();
 
     I32 center_x = std::round((position.x() - m_x_offset) / TileSize);
@@ -51,7 +51,7 @@ void Clouds::render(const GFX::Camera& camera) const {
     }
 }
 
-void Clouds::render_single_instance(const GFX::Camera& camera, Int x, Int y) const {
+void Clouds::render_single_instance(const GFX::Camera& camera, Int x, Int y) {
     Vector<3> position{TileSize * x + m_x_offset, Height, TileSize * y};
 
     m_program.bind();