diff options
Diffstat (limited to 'src/World/Chunk.cpp')
| -rw-r--r-- | src/World/Chunk.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/World/Chunk.cpp b/src/World/Chunk.cpp new file mode 100644 index 0000000..73aab3d --- /dev/null +++ b/src/World/Chunk.cpp @@ -0,0 +1,72 @@ +#include "Chunk.hpp" +#include "BlockSide.hpp" + +namespace MC { + +void Chunk::set(uint32_t x, uint32_t y, uint32_t z, BlockType type) { + m_blocks[x][y][z].type = type; +} + +Mesh Chunk::mesh() { + std::vector<Vector<3>> positions{}; + std::vector<Vector<2>> tex_coords{}; + std::vector<uint32_t> indices{}; + + for (int x = 0; x < CHUNK_WIDTH; x++) { + for (int y = 0; y < CHUNK_HEIGHT; y++) { + for (int z = 0; z < CHUNK_WIDTH; z++) { + auto type = m_blocks[x][y][z].type; + if (type == BlockType::Air) { + continue; + } + + for (auto side: BlockSide::all()) { + auto side_tex_coords = Chunk::face_tex_coords(type, side); + auto side_positions = side.face(); + + for (auto& position : side_positions) { + position = position + Vector<3>{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)}; + } + + uint32_t s = positions.size(); + + positions.insert(positions.end(), side_positions.begin(), side_positions.end()); + tex_coords.insert(tex_coords.end(), side_tex_coords.begin(), side_tex_coords.end()); + indices.insert(indices.end(), {s, s + 1, s + 3, s + 1, s + 2, s + 3}); + } + } + } + } + + return {positions, tex_coords, indices}; +} + +std::array<Vector<2>, 4> Chunk::face_tex_coords(BlockType type, BlockSide side) { + switch (type) { + case BlockType::Dirt: + return {{ + {0.5f, 0.0f}, {1.0f, 0.0f}, {1.0f, 0.5f}, {0.5f, 0.5f}, + }}; + case BlockType::Grass: + switch (side) { + case BlockSide::Front: + case BlockSide::Back: + case BlockSide::Left: + case BlockSide::Right: + return {{ + {0.5f, 1.0f}, {0.0f, 1.0f}, {0.0f, 0.5f}, {0.5f, 0.5f}, + }}; + case BlockSide::Top: + return {{ + {0.0f, 0.0f}, {0.5f, 0.0f}, {0.5f, 0.5f}, {0.0f, 0.5f}, + }}; + case BlockSide::Bottom: + return {{ + {0.5f, 0.0f}, {1.0f, 0.0f}, {1.0f, 0.5f}, {0.5f, 0.5f}, + }}; + } + default: + return {}; + }} + +} |
