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-rw-r--r--src/Math/AABB.cpp1
-rw-r--r--src/Math/AABB.hpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/Math/AABB.cpp b/src/Math/AABB.cpp
index b16960e..7f2c05d 100644
--- a/src/Math/AABB.cpp
+++ b/src/Math/AABB.cpp
@@ -29,5 +29,6 @@ AABB::CollisionResponse AABB::collision_response(Vector<3> v, AABB against) cons
     return {
         .v_to_collision = raycast.point - origin,
         .v_slide = projected_velocity,
+        .normal = raycast.normal,
     };
 }
diff --git a/src/Math/AABB.hpp b/src/Math/AABB.hpp
index b50ba56..b298126 100644
--- a/src/Math/AABB.hpp
+++ b/src/Math/AABB.hpp
@@ -83,6 +83,8 @@ struct AABB {
         // Velocity sliding along the collision plane.
         // Projection of the fraction of the original velocity that was blocked by collision, onto the collision plane.
         Vec3 v_slide;
+        // Normal of the collision plane.
+        Vec3 normal;
     };
     CollisionResponse collision_response(Vector<3> v, AABB against) const;