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-rw-r--r--src/Math/MVP.cpp82
-rw-r--r--src/Math/MVP.hpp11
-rw-r--r--src/Math/Math.hpp3
-rw-r--r--src/Math/Matrix.hpp46
-rw-r--r--src/Math/Rotation.hpp31
-rw-r--r--src/Math/Vector.hpp29
6 files changed, 193 insertions, 9 deletions
diff --git a/src/Math/MVP.cpp b/src/Math/MVP.cpp
new file mode 100644
index 0000000..37675b4
--- /dev/null
+++ b/src/Math/MVP.cpp
@@ -0,0 +1,82 @@
+#include <cmath>
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+#include <glm/gtx/string_cast.hpp>
+#include "MVP.hpp"
+#include "Math.hpp"
+
+namespace Math::MVP {
+
+Matrix<4, 4> transformation_matrix(Vector<3> position) {
+ return {
+ 1.0f, 0.0f, 0.0f, position.x(),
+ 0.0f, 1.0f, 0.0f, position.y(),
+ 0.0f, 0.0f, 1.0f, position.z(),
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+}
+
+Matrix<4, 4> rotation_matrix(Rotation angles) {
+ auto c = angles.vector.apply(cos);
+ auto s = angles.vector.apply(sin);
+
+ Matrix<4, 4> rotation_x{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, c.x(), -s.x(), 0.0f,
+ 0.0f, s.x(), c.x(), 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+
+ Matrix<4, 4> rotation_y{
+ c.y(), 0.0f, s.y(), 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ -s.y(), 0.0f, c.y(), 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+
+ Matrix<4, 4> rotation_z{
+ c.z(), -s.z(), 0.0f, 0.0f,
+ s.z(), c.z(), 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+
+ return rotation_x * rotation_y * rotation_z;
+}
+
+Matrix<4, 4> model(Vector<3> position, Rotation angles) {
+ auto transformation = transformation_matrix(position);
+ auto rotation = rotation_matrix(angles);
+
+ return transformation * rotation;
+}
+
+Matrix<4, 4> view(Vector<3> position, Rotation angles) {
+ auto transformation = transformation_matrix(position);
+ auto rotation = rotation_matrix(angles);
+
+ return transformation * rotation;
+}
+
+Matrix<4, 4> projection(float aspect, float fov, float near, float far) {
+ auto fov_radians = (fov * M_PI) / 180.0f;
+
+ float x_scale = 1.0f / (tan(fov_radians / 2.0f) * aspect);
+ float y_scale = 1.0f / tan(fov_radians / 2.0f);
+
+ float frustum_length = far - near;
+ float z_near = -(far + near) / frustum_length;
+ float z_far = -(2 * far * near) / frustum_length;
+
+ Matrix<4, 4> projection{
+ x_scale, 0.0f, 0.0f, 0.0f,
+ 0.0f, y_scale, 0.0f, 0.0f,
+ 0.0f, 0.0f, z_near, z_far,
+ 0.0f, 0.0f, -1.0f, 0.0f,
+ };
+
+ return projection;
+}
+
+}
diff --git a/src/Math/MVP.hpp b/src/Math/MVP.hpp
new file mode 100644
index 0000000..c3fb64f
--- /dev/null
+++ b/src/Math/MVP.hpp
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "Math.hpp"
+
+namespace Math::MVP {
+
+Matrix<4, 4> model(Vector<3> position, Rotation angles);
+Matrix<4, 4> view(Vector<3> position, Rotation angles);
+Matrix<4, 4> projection(float aspect, float fov, float near, float far);
+
+}
diff --git a/src/Math/Math.hpp b/src/Math/Math.hpp
index 8204728..b8b61a1 100644
--- a/src/Math/Math.hpp
+++ b/src/Math/Math.hpp
@@ -1,4 +1,5 @@
#pragma once
#include "Vector.hpp"
-#include "Matrix.hpp" \ No newline at end of file
+#include "Matrix.hpp"
+#include "Rotation.hpp" \ No newline at end of file
diff --git a/src/Math/Matrix.hpp b/src/Math/Matrix.hpp
index adc34a9..9a6b7e6 100644
--- a/src/Math/Matrix.hpp
+++ b/src/Math/Matrix.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <sstream>
-#include <stddef.h>
+#include <cstddef>
#include <iostream>
template <size_t R, size_t C, typename T = float>
@@ -9,8 +9,24 @@ struct Matrix {
public:
Matrix<R, C, T>() : elements{} {};
+ Matrix<R, C, T>(T scalar) {
+ std::fill(elements, elements + R * C, scalar);
+ };
+
template<typename ...Args>
- explicit Matrix<R, C, T>(Args... args): elements{ args... } {};
+ Matrix<R, C, T>(Args... args): elements{ args... } {};
+
+ Matrix<R, C, T>(T values[R * C]) {
+ std::copy(values, values + R * C, elements);
+ };
+
+ static Matrix<R, R, T> identity() {
+ Matrix<R, R, T> result{};
+ for (int i = 0; i < R; i++) {
+ result(i, i) = 1;
+ }
+ return result;
+ }
Vector<C, T> row(size_t index) {
return { &elements[index * C] };
@@ -24,6 +40,22 @@ public:
return result;
}
+ Matrix<R, C, T> operator+(Matrix<R, C, T> other) {
+ Matrix<R, C, T> result{};
+ for (int i = 0; i < R * C; i++) {
+ result.elements[i] = elements[i] + other.elements[i];
+ }
+ return result;
+ }
+
+ Matrix<R, C, T> operator*(float scalar) {
+ Matrix<R, C, T> result{};
+ for (int i = 0; i < R * C; i++) {
+ result.elements[i] = elements[i] * scalar;
+ }
+ return result;
+ }
+
template<size_t N>
Matrix<R, N, T> operator*(Matrix<C, N, T> other) {
Matrix<R, N, T> result{};
@@ -34,16 +66,18 @@ public:
auto dot = r * c;
- std::cout << x << ", " << y << ": "
- << "(" << r.string() << ", " << c.string() << ")"
- << dot << std::endl;
-
result(x, y) = dot;
}
}
return result;
}
+ Vector<R, T> operator*(Vector<R, T> vector) {
+ Matrix<R, 1, T> matrix(vector.elements);
+ matrix = this->operator*(matrix);
+ return { matrix.elements };
+ }
+
auto& operator()(size_t x, size_t y) {
return elements[y * C + x];
}
diff --git a/src/Math/Rotation.hpp b/src/Math/Rotation.hpp
new file mode 100644
index 0000000..334ede2
--- /dev/null
+++ b/src/Math/Rotation.hpp
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <cmath>
+#include "Vector.hpp"
+
+struct Rotation {
+public:
+ Rotation() : vector{} {};
+
+ Rotation(Vector<3> vector) : vector{ wrap(vector) } {};
+
+ Rotation(float angles[3]) : Rotation(angles[0], angles[1], angles[2]) {};
+
+ Rotation(float x, float y, float z) {
+ vector = wrap({ x, y, z });
+ };
+
+ Rotation operator+(Rotation other) const {
+ return wrap(vector + other.vector);
+ }
+
+ std::string string() const {
+ return vector.string();
+ }
+
+ static Vector<3> wrap(Vector<3> v) {
+ return v.apply([=](float a) -> float { return fmod(a, 360.0f); });
+ }
+
+ Vector<3> vector;
+}; \ No newline at end of file
diff --git a/src/Math/Vector.hpp b/src/Math/Vector.hpp
index 0145b58..2e97217 100644
--- a/src/Math/Vector.hpp
+++ b/src/Math/Vector.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <stddef.h>
+#include <cstddef>
#include <sstream>
#include <iostream>
#include <iterator>
@@ -17,10 +17,35 @@ public:
std::copy(values, values + S, elements);
};
+ Vector<S, T>(Vector<S - 1, T> vector, T scalar) {
+ std::copy(vector.elements, vector.elements + S - 1, elements);
+ elements[S - 1] = scalar;
+ }
+
+ Vector<S, T> apply(T f(T)) {
+ return apply(static_cast<std::function<T(T)>>(f));
+ }
+
+ Vector<S, T> apply(std::function<T(T)> f) {
+ Vector<S, T> result{};
+ for (int i = 0; i < S; i++) {
+ result[i] = f(elements[i]);
+ }
+ return result;
+ }
+
T& operator[](size_t index) {
return elements[index];
}
+ Vector<S, T> operator+(Vector<S, T> other) const {
+ Vector<S, T> result{};
+ for (int i = 0; i < S; i++) {
+ result[i] = elements[i] + other[i];
+ }
+ return result;
+ }
+
Vector<S, T> operator*(T scalar) const {
Vector<S, T> result;
for (size_t index; index < S; index++) {
@@ -57,7 +82,7 @@ public:
return elements[3];
}
- std::string string() {
+ std::string string() const {
std::stringstream str{};
str << "[ ";