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-rw-r--r--src/GFX/Binder.cpp2
-rw-r--r--src/GFX/Binder.hpp2
-rw-r--r--src/GFX/Camera.hpp3
-rw-r--r--src/GFX/Image/PPMParser.cpp2
-rw-r--r--src/GFX/Image/RawImage.cpp28
-rw-r--r--src/GFX/Image/RawImage.hpp14
-rw-r--r--src/GFX/Mesh.hpp2
-rw-r--r--src/GFX/Shading/Program.hpp2
-rw-r--r--src/GFX/Shading/Uniform.hpp2
-rw-r--r--src/GFX/Texture.cpp4
10 files changed, 49 insertions, 12 deletions
diff --git a/src/GFX/Binder.cpp b/src/GFX/Binder.cpp
index 0cc844d..0dce06d 100644
--- a/src/GFX/Binder.cpp
+++ b/src/GFX/Binder.cpp
@@ -4,7 +4,7 @@
 
 namespace MC::GFX {
 
-BindableMesh Binder::load(Mesh& mesh) {
+BindableMesh Binder::load(Mesh mesh) {
     auto vao = create_vao();
     if (!mesh.indices().empty()) {
         store_indices(mesh.indices().data(), mesh.indices().size());
diff --git a/src/GFX/Binder.hpp b/src/GFX/Binder.hpp
index 3d3949b..d8a2be9 100644
--- a/src/GFX/Binder.hpp
+++ b/src/GFX/Binder.hpp
@@ -35,7 +35,7 @@ class Binder {
 public:
     Binder() = default;;
 
-    static BindableMesh load(Mesh& mesh);
+    static BindableMesh load(Mesh mesh);
 
 private:
     static uint32_t create_vao();
diff --git a/src/GFX/Camera.hpp b/src/GFX/Camera.hpp
index f03f009..77a210f 100644
--- a/src/GFX/Camera.hpp
+++ b/src/GFX/Camera.hpp
@@ -1,7 +1,6 @@
 #pragma once
 
-#include "../Math/Math.hpp"
-#include "../Math/Rotation.hpp"
+#include "../Math/Common.hpp"
 
 namespace MC::GFX {
 
diff --git a/src/GFX/Image/PPMParser.cpp b/src/GFX/Image/PPMParser.cpp
index 31be0ab..cf1bf77 100644
--- a/src/GFX/Image/PPMParser.cpp
+++ b/src/GFX/Image/PPMParser.cpp
@@ -17,7 +17,7 @@ RawImage PPMParser::parse() {
 
     auto pixel_count = header.width * header.height;
 
-    RawImage image(header.width, header.height, 3);
+    RawImage image(header.width, header.height);
     for (uint64_t pixel_index = 0; pixel_index < pixel_count; pixel_index++) {
         RawImage::Pixel pixel = parse_pixel(header.max_color);
         image.add(pixel);
diff --git a/src/GFX/Image/RawImage.cpp b/src/GFX/Image/RawImage.cpp
index aca8fbc..1222fab 100644
--- a/src/GFX/Image/RawImage.cpp
+++ b/src/GFX/Image/RawImage.cpp
@@ -2,6 +2,19 @@
 
 namespace MC::GFX::Image {
 
+RawImage::RawImage(Util::Sampler<2, float>& sampler, uint32_t width, uint32_t height)
+    : m_pixels(), m_width(width), m_height(height)
+{
+    m_pixels.reserve(width * height);
+    for (int y = 0; y < height; y++) {
+        for (int x = 0; x < width; x++) {
+            auto result = sampler.sample({(float)x, (float)y});
+            auto intensity = (uint8_t)(result * 255);
+            add({intensity, intensity, intensity});
+        }
+    }
+}
+
 void RawImage::add(RawImage::Pixel pixel) {
     m_pixels.push_back(pixel);
 }
@@ -26,4 +39,19 @@ uint8_t RawImage::channels() const {
     return m_channels;
 }
 
+std::string RawImage::string() const {
+    std::stringstream str{};
+
+    bool comma = false;
+    str << "[";
+    for (const auto& pixel : m_pixels) {
+        if (comma) { str << ", "; }
+        str << "{r=" << (uint)pixel.r << ", g=" << (uint)pixel.g << ", b=" << (uint)pixel.r << "}";
+        comma = true;
+    }
+    str << "]";
+
+    return str.str();
+}
+
 }
\ No newline at end of file
diff --git a/src/GFX/Image/RawImage.hpp b/src/GFX/Image/RawImage.hpp
index 2b10cb0..8a837e6 100644
--- a/src/GFX/Image/RawImage.hpp
+++ b/src/GFX/Image/RawImage.hpp
@@ -2,19 +2,23 @@
 
 #include <cstdint>
 #include <cstddef>
+#include <string>
 #include <vector>
+#include "../../Util/Sampler.hpp"
 
 namespace MC::GFX::Image {
 
 class RawImage {
 public:
-    RawImage() : m_pixels(), m_width(0), m_height(0), m_channels(0) {};
+    RawImage() : m_pixels(), m_width(0), m_height(0) {};
 
-    explicit RawImage(uint32_t width, uint32_t height, uint8_t channels)
-        : m_pixels(), m_width(width), m_height(height), m_channels(channels) {
+    RawImage(uint32_t width, uint32_t height)
+        : m_pixels(), m_width(width), m_height(height) {
         m_pixels.reserve(width * height);
     }
 
+    RawImage(Util::Sampler<2, float>& sampler, uint32_t width, uint32_t height);
+
     struct Pixel {
         uint8_t r, g, b;
     };
@@ -27,11 +31,13 @@ public:
     uint32_t width() const;
     uint32_t height() const;
     uint8_t channels() const;
+
+    std::string string() const;
 private:
     std::vector<Pixel> m_pixels;
 
     uint32_t m_width, m_height;
-    uint8_t m_channels;
+    uint8_t m_channels = 3;
 };
 
 }
diff --git a/src/GFX/Mesh.hpp b/src/GFX/Mesh.hpp
index 36a7dac..bfe8eab 100644
--- a/src/GFX/Mesh.hpp
+++ b/src/GFX/Mesh.hpp
@@ -3,7 +3,7 @@
 #include <utility>
 #include <vector>
 #include <cstdint>
-#include "../Math/Math.hpp"
+#include "../Math/Common.hpp"
 
 namespace MC::GFX {
 
diff --git a/src/GFX/Shading/Program.hpp b/src/GFX/Shading/Program.hpp
index b7db953..6b28de0 100644
--- a/src/GFX/Shading/Program.hpp
+++ b/src/GFX/Shading/Program.hpp
@@ -3,7 +3,7 @@
 #include <string>
 #include <vector>
 #include "Shader.hpp"
-#include "../../Math/Math.hpp"
+#include "../../Math/Common.hpp"
 #include "Uniform.hpp"
 
 namespace MC::GFX::Shading {
diff --git a/src/GFX/Shading/Uniform.hpp b/src/GFX/Shading/Uniform.hpp
index 8035dfe..3c14315 100644
--- a/src/GFX/Shading/Uniform.hpp
+++ b/src/GFX/Shading/Uniform.hpp
@@ -3,7 +3,7 @@
 #include <cstdint>
 #include <string>
 #include <utility>
-#include "../../Math/Math.hpp"
+#include "../../Math/Common.hpp"
 
 namespace MC::GFX::Shading {
 
diff --git a/src/GFX/Texture.cpp b/src/GFX/Texture.cpp
index f5474df..ef48631 100644
--- a/src/GFX/Texture.cpp
+++ b/src/GFX/Texture.cpp
@@ -13,6 +13,10 @@ Texture::Texture(const Image::RawImage& image) {
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 
+    // If this is not here, odd-numbered rows (like those in i.e. 5x5 textures)
+    // will begin at the incorrect byte, causing color artifacts.
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.width(), image.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, image.raw());
     glGenerateMipmap(GL_TEXTURE_2D);