summary refs log tree commit diff
path: root/src/GFX/Shading
diff options
context:
space:
mode:
Diffstat (limited to 'src/GFX/Shading')
-rw-r--r--src/GFX/Shading/Program.cpp9
-rw-r--r--src/GFX/Shading/Program.hpp4
-rw-r--r--src/GFX/Shading/Shader.hpp8
3 files changed, 10 insertions, 11 deletions
diff --git a/src/GFX/Shading/Program.cpp b/src/GFX/Shading/Program.cpp
index ff10012..fe5d576 100644
--- a/src/GFX/Shading/Program.cpp
+++ b/src/GFX/Shading/Program.cpp
@@ -2,6 +2,8 @@
 #include <stdexcept>
 #include "Program.hpp"
 
+#include "../../Common/Assert.hpp"
+
 namespace MC::GFX::Shading {
 
 Program::Program(Shader vertex, Shader fragment) {
@@ -26,6 +28,7 @@ Program::Program(Shader vertex, Shader fragment) {
 }
 
 void Program::bind() const {
+    ASSERT(m_program != 0, "Program is not initialized");
     glUseProgram(m_program);
 }
 
@@ -33,10 +36,12 @@ void Program::unbind() const {
     glUseProgram(0);
 }
 
-Uniform Program::uniform(const std::string& name) const {
+std::optional<Uniform> Program::uniform(const std::string& name) const {
+    ASSERT(m_program != 0, "Program is not initialized");
     auto index = glGetUniformLocation(m_program, name.c_str());
 
-    return {name, static_cast<U32>(index)};
+    if (index == -1) return {};
+    return {{name, static_cast<U32>(index)}};
 }
 
 U32 Program::get() const {
diff --git a/src/GFX/Shading/Program.hpp b/src/GFX/Shading/Program.hpp
index 2f48698..67838dc 100644
--- a/src/GFX/Shading/Program.hpp
+++ b/src/GFX/Shading/Program.hpp
@@ -1,5 +1,6 @@
 #pragma once
 
+#include <optional>
 #include <string>
 #include "Shader.hpp"
 #include "Uniform.hpp"
@@ -8,11 +9,12 @@ namespace MC::GFX::Shading {
 
 class Program {
 public:
+    Program() : m_program(0) {}
     Program(Shader vertex, Shader fragment);
 
     U32 get() const;
 
-    Uniform uniform(const std::string& name) const;
+    std::optional<Uniform> uniform(std::string const& name) const;
 
     void bind() const;
     void unbind() const;
diff --git a/src/GFX/Shading/Shader.hpp b/src/GFX/Shading/Shader.hpp
index 21fd899..8c6c5c8 100644
--- a/src/GFX/Shading/Shader.hpp
+++ b/src/GFX/Shading/Shader.hpp
@@ -19,14 +19,6 @@ public:
         return m_shader;
     }
 
-    static Shader create_vertex() {
-        return {Type::Vertex, Assets::Shaders::vertex};
-    }
-
-    static Shader create_fragment() {
-        return {Type::Fragment, Assets::Shaders::fragment};
-    }
-
 private:
     U32 m_shader;
 };