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authorMel <einebeere@gmail.com>2022-10-29 21:54:14 +0200
committerMel <einebeere@gmail.com>2022-10-29 21:54:14 +0200
commit1b2b0069c9b7ad73c6cc6663b020d0fd894f4567 (patch)
tree8c033d9270cc931c2af7c61924f30399f21d186e /src/World
parentad694f46d5708ae8ca6a42ae9dab8dd9563de0b8 (diff)
downloadmeowcraft-1b2b0069c9b7ad73c6cc6663b020d0fd894f4567.tar.zst
meowcraft-1b2b0069c9b7ad73c6cc6663b020d0fd894f4567.zip
Make visible chunks follow camera correctly
Diffstat (limited to 'src/World')
-rw-r--r--src/World/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/World/World.cpp b/src/World/World.cpp
index 21dcc36..732e1b9 100644
--- a/src/World/World.cpp
+++ b/src/World/World.cpp
@@ -32,7 +32,7 @@ std::vector<World::ChunkData> World::get_visible_chunks(Vector<3> position) {
 
 std::unordered_set<ChunkIndex> World::get_visible_chunk_indices(Vector<3> position) const {
     int32_t center_x = std::round(position.x() / CHUNK_WIDTH);
-    int32_t center_y = std::round(position.z() / CHUNK_HEIGHT);
+    int32_t center_y = std::round(position.z() / CHUNK_WIDTH);
 
     std::unordered_set<ChunkIndex> indices{};
     indices.reserve(m_view_distance_radius * m_view_distance_radius * 4);