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authorMel <einebeere@gmail.com>2023-07-29 17:31:10 +0200
committerMel <einebeere@gmail.com>2023-07-29 17:31:10 +0200
commit15352db7bc03a176ea7a184f40a7f4e72b54b5fe (patch)
treee826870299577e2c6b0ecc79171f8a6accaa6a51 /src/World/Generation/Generator.cpp
parent6b69d4b5b648253f894707723af0e2eae9f71445 (diff)
downloadmeowcraft-15352db7bc03a176ea7a184f40a7f4e72b54b5fe.tar.zst
meowcraft-15352db7bc03a176ea7a184f40a7f4e72b54b5fe.zip
Add default light to just-generated chunks
Diffstat (limited to 'src/World/Generation/Generator.cpp')
-rw-r--r--src/World/Generation/Generator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/World/Generation/Generator.cpp b/src/World/Generation/Generator.cpp
index 9d63fc1..79c10b6 100644
--- a/src/World/Generation/Generator.cpp
+++ b/src/World/Generation/Generator.cpp
@@ -126,6 +126,7 @@ Generator::Map3D<Bool> Generator::generate_terrain(Map2D<Real>& height_map, I64
 }
 
 void Generator::decorate_soil(Chunk& chunk, Map2D<BiomeType>& biome_map, Map3D<Bool>& terrain_map) {
+    // TODO: Put all of this into decorators.
     constexpr UInt dirt_depth = 4;
     constexpr UInt water_height = 40;