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| author | Mel <einebeere@gmail.com> | 2023-07-21 02:17:03 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2023-07-21 02:17:03 +0200 |
| commit | 23d88e5f1c8f0c8652a07050fcfa8ff126e85d4a (patch) | |
| tree | d2979c12a9675885b7ed969d5f51dbd69d969286 /src/World/Generation/ChunkMeshing.hpp | |
| parent | c0556f76fc5c8271c2eaa7ca91ad1c92c691d8bc (diff) | |
| download | meowcraft-23d88e5f1c8f0c8652a07050fcfa8ff126e85d4a.tar.zst meowcraft-23d88e5f1c8f0c8652a07050fcfa8ff126e85d4a.zip | |
Extremely simple chunk-limited lighting
Diffstat (limited to 'src/World/Generation/ChunkMeshing.hpp')
| -rw-r--r-- | src/World/Generation/ChunkMeshing.hpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/World/Generation/ChunkMeshing.hpp b/src/World/Generation/ChunkMeshing.hpp index 7e202ab..fb5fea9 100644 --- a/src/World/Generation/ChunkMeshing.hpp +++ b/src/World/Generation/ChunkMeshing.hpp @@ -2,15 +2,12 @@ #include "../../GFX/Mesh.hpp" #include "../../GFX/Util/MeshBuilder.hpp" +#include "../BlockSide.hpp" #include "../Chunk.hpp" +#include "ChunkNeighbors.hpp" namespace MC::World::Generation::ChunkMeshing { -struct ChunkNeighbors { - Chunk *north, *east, *south, *west; - Chunk *north_east, *south_east, *south_west, *north_west; -}; - struct ChunkMesh { GFX::Mesh land_mesh, water_mesh; }; ChunkMesh mesh_chunk(Chunk& chunk, const ChunkNeighbors& neighbors); @@ -19,6 +16,7 @@ namespace Detail { using Vertex = Vector<3, F32>; using Normal = Vector<3, F32>; using TexCoord = Vector<2, F32>; +using Light = F32; using AO = F32; template <typename T> @@ -26,12 +24,12 @@ using Face = std::array<T, 4>; template <typename Decisions> GFX::Mesh create_mesh(Chunk& chunk, const ChunkNeighbors& neighbors) { - GFX::Util::MeshBuilder<Normal, TexCoord, AO> builder; + GFX::Util::MeshBuilder<Normal, TexCoord, Light, AO> builder; for (Int x = 0; x < Chunk::Width; x++) { for (Int y = 0; y < Chunk::Height; y++) { for (Int z = 0; z < Chunk::Width; z++) { - auto block = chunk.get(x, y, z); + auto block = chunk.at(x, y, z); if (Decisions::should_ignore_block(block)) continue; @@ -44,7 +42,8 @@ GFX::Mesh create_mesh(Chunk& chunk, const ChunkNeighbors& neighbors) { builder.positions(Decisions::face_positions(side, x, y, z)); builder.attributes<0>(Decisions::face_normals(side)); builder.attributes<1>(Decisions::face_tex_coords(block.type, side)); - builder.attributes<2>(Decisions::face_ao_values(chunk, neighbors, x, y, z, side)); + builder.attributes<2>(Decisions::face_light(chunk, neighbors, x, y, z, side)); + builder.attributes<3>(Decisions::face_ao_values(chunk, neighbors, x, y, z, side)); builder.indices(std::array{ s + 0, s + 1, s + 2, s + 2, s + 3, s + 0 }); } } @@ -59,10 +58,11 @@ public: static Face<Vertex> face_positions(BlockSide side, U32 x, U32 y, U32 z); static Face<TexCoord> face_tex_coords(BlockType type, BlockSide side); static Face<Normal> face_normals(BlockSide side); + static Face<Light> face_light(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); static Face<AO> face_ao_values(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); - static Chunk::BlockData get_block_wrapping(const Chunk& chunk, const ChunkNeighbors& neighbors, Vector<3, I32> pos); static Vector<3, I32> get_face_normal(BlockSide side); + static Chunk::BlockData get_opposing_neighbor(const Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); static Bool is_face_visible(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); static Bool should_ignore_block(Chunk::BlockData block); |
