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authorMel <einebeere@gmail.com>2023-06-30 15:15:00 +0200
committerMel <einebeere@gmail.com>2023-06-30 15:15:00 +0200
commit424d00eaf7335e1c6427f40260d55782c3fd902c (patch)
tree62550b085078d84c8a48cbb01f4f7738bfeeb3da /src/World/ChunkMeshing.hpp
parent6d61b17c4289185d59d37caae8070a40e91fba40 (diff)
downloadmeowcraft-424d00eaf7335e1c6427f40260d55782c3fd902c.tar.zst
meowcraft-424d00eaf7335e1c6427f40260d55782c3fd902c.zip
Avoid per-frame chunk copies and don't render block faces between chunks
Diffstat (limited to 'src/World/ChunkMeshing.hpp')
-rw-r--r--src/World/ChunkMeshing.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/World/ChunkMeshing.hpp b/src/World/ChunkMeshing.hpp
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+++ b/src/World/ChunkMeshing.hpp
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+#pragma once
+
+#include "../GFX/Mesh.hpp"
+#include "Chunk.hpp"
+
+namespace MC::World::ChunkMeshing {
+
+struct ChunkNeighbors { Chunk &north, &east, &south, &west; };
+GFX::Mesh create_mesh_for_chunk(Chunk& chunk, ChunkNeighbors neighbors);
+
+}