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authorMel <einebeere@gmail.com>2023-08-06 04:27:07 +0200
committerMel <einebeere@gmail.com>2023-08-06 04:27:07 +0200
commit5a1b126f1f6d55226c2b5068d0c17c428fd29ba8 (patch)
tree3acc0240cd8dedd0764eeae6df04e134b04584c8 /src/World/ChunkIndex.hpp
parente6f5f9e03f673db796f1babb308609ca2576db2f (diff)
downloadmeowcraft-5a1b126f1f6d55226c2b5068d0c17c428fd29ba8.tar.zst
meowcraft-5a1b126f1f6d55226c2b5068d0c17c428fd29ba8.zip
Create separate Player entity and add bad collision system
Diffstat (limited to 'src/World/ChunkIndex.hpp')
-rw-r--r--src/World/ChunkIndex.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/World/ChunkIndex.hpp b/src/World/ChunkIndex.hpp
index 70de99f..2e4fa67 100644
--- a/src/World/ChunkIndex.hpp
+++ b/src/World/ChunkIndex.hpp
@@ -22,8 +22,8 @@ struct ChunkIndex {
     }
 
     static ChunkIndex from_position(Position::BlockWorld pos) {
-        I32 chunk_x = std::round(pos.x() / ChunkDimensions::Width);
-        I32 chunk_y = std::round(pos.z() / ChunkDimensions::Width);
+        I32 chunk_x = std::floor((Real)pos.x() / ChunkDimensions::Width);
+        I32 chunk_y = std::floor((Real)pos.z() / ChunkDimensions::Width);
         return {chunk_x, chunk_y};
     }