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authorMel <einebeere@gmail.com>2022-10-26 04:05:47 +0200
committerMel <einebeere@gmail.com>2022-10-26 04:05:47 +0200
commite66f7011fb23e3509ad95accec581f6269813266 (patch)
tree2535a617d10f76318dc4a3ae923258186fd9bac5 /src/Util/ImageViewer.cpp
parentdc2af6a6fb7ae3cf1b9f917058889329d4652491 (diff)
downloadmeowcraft-e66f7011fb23e3509ad95accec581f6269813266.tar.zst
meowcraft-e66f7011fb23e3509ad95accec581f6269813266.zip
Fixed attribute double free
Diffstat (limited to 'src/Util/ImageViewer.cpp')
-rw-r--r--src/Util/ImageViewer.cpp38
1 files changed, 31 insertions, 7 deletions
diff --git a/src/Util/ImageViewer.cpp b/src/Util/ImageViewer.cpp
index 76faa3e..b4d8c6e 100644
--- a/src/Util/ImageViewer.cpp
+++ b/src/Util/ImageViewer.cpp
@@ -1,8 +1,29 @@
 #include <GL/glew.h>
 #include "ImageViewer.hpp"
+#include "../Math/MVP.hpp"
 
 namespace MC::Util {
 
+ImageViewer::ImageViewer(
+        GFX::Image::RawImage& image
+) : m_texture(image),
+    m_program(
+        {GFX::Shading::Shader::Type::Vertex, ImageViewer::vertex},
+        {GFX::Shading::Shader::Type::Fragment, ImageViewer::fragment}
+    ),
+    m_mesh(GFX::Binder::load(default_mesh)) {
+    m_program.bind();
+    auto model_uniform = m_program.uniform("model_matrix");
+    auto view_uniform = m_program.uniform("view_matrix");
+    auto projection_uniform = m_program.uniform("projection_matrix");
+
+    model_uniform.set(Math::MVP::model({}, {}));
+    view_uniform.set(Math::MVP::view({}, {}));
+    projection_uniform.set(Math::MVP::orthographic_projection(1000, 800, 0.0f, 100.0f));
+
+    m_program.unbind();
+}
+
 void ImageViewer::render() {
     m_program.bind();
     m_texture.bind();
@@ -16,10 +37,10 @@ void ImageViewer::render() {
 GFX::Mesh ImageViewer::create_default_mesh() {
     return {{
         std::vector<Vector<3>>{
-            {0.0f,  1.0f, 0.0f},   // top left
-            {0.0f, 0.0f, 0.0f},   // bottom left
-            {1.0f, 0.0f, 0.0f},   // bottom right
-            {1.0f,  0.0f, 0.0f } // top right
+            {300.0f, 200.0f,   0.0f},   // top left
+            {300.0f, 600.0f, 0.0f},   // bottom left
+            {700.0f, 600.0f, 0.0f},   // bottom right
+            {700.0f, 200.0f,   0.0f } // top right
         },
         std::vector<Vector<2>>{
             {1.0f, 1.0f},
@@ -33,13 +54,17 @@ GFX::Mesh ImageViewer::create_default_mesh() {
 const char* ImageViewer::vertex = R"v(
 #version 330 core
 
+uniform mat4 model_matrix;
+uniform mat4 view_matrix;
+uniform mat4 projection_matrix;
+
 layout (location = 0) in vec3 position;
 layout (location = 1) in vec2 tex_coord;
 
 out vec2 frag_tex_coord;
 
 void main() {
-    gl_Position = vec4(position, 1.0);
+    gl_Position = projection_matrix * view_matrix * model_matrix * vec4(position, 1.0);
     frag_tex_coord = tex_coord;
 })v";
 
@@ -52,8 +77,7 @@ in vec2 frag_tex_coord;
 out vec4 color;
 
 void main() {
-    //color = texture(image, frag_tex_coord);
-    color = vec4(0.3, 0.5, 1.0, 1.0);
+    color = texture(image, frag_tex_coord);
 })f";
 
 }
\ No newline at end of file