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authorMel <einebeere@gmail.com>2022-10-21 01:03:18 +0200
committerMel <einebeere@gmail.com>2022-10-21 01:03:18 +0200
commit6ed978051668c08f5a957c97570f364dd580c807 (patch)
treee3db93c52fcd86e26bc859d46e755290d2a7f40c /src/Binder.cpp
parent0464a83dfaebaa75d6e2d3b7431e84ebd83fccfd (diff)
downloadmeowcraft-6ed978051668c08f5a957c97570f364dd580c807.tar.zst
meowcraft-6ed978051668c08f5a957c97570f364dd580c807.zip
Namespace and Folder refactor
Diffstat (limited to 'src/Binder.cpp')
-rw-r--r--src/Binder.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/src/Binder.cpp b/src/Binder.cpp
deleted file mode 100644
index d013f08..0000000
--- a/src/Binder.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-#include <GL/glew.h>
-#include "Binder.hpp"
-#include "Mesh.hpp"
-
-namespace MC {
-
-BindableMesh Binder::load(Mesh& mesh) {
-    auto vao = create_vao();
-    if (mesh.indices_size() > 0) {
-        store_indices(mesh.raw_indices(), mesh.indices_size());
-    }
-    store_in_attribute_list(0, 3, mesh.raw(), mesh.size() * 3);
-    store_in_attribute_list(1, 2, mesh.raw_tex_coords(), mesh.tex_coords_size() * 2);
-    unbind_vao();
-
-    return {vao, mesh.indices_size()};
-}
-
-uint32_t Binder::create_vao() {
-    GLuint vao;
-    glGenVertexArrays(1, &vao);
-    glBindVertexArray(vao);
-
-    return static_cast<uint32_t>(vao);
-}
-
-uint32_t Binder::unbind_vao() {
-    glBindVertexArray(0);
-}
-
-void Binder::store_indices(uint32_t* indices, size_t indices_size) {
-    GLuint ebo;
-    glGenBuffers(1, &ebo);
-
-    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
-    glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size * sizeof(float), indices, GL_STATIC_DRAW);
-}
-
-void Binder::store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size) {
-    GLuint vbo;
-    glGenBuffers(1, &vbo);
-
-    glBindBuffer(GL_ARRAY_BUFFER, vbo);
-    glBufferData(GL_ARRAY_BUFFER, data_size * sizeof(float), data, GL_STATIC_DRAW);
-    glVertexAttribPointer(attribute, size, GL_FLOAT, GL_FALSE, size * sizeof(float), nullptr);
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-void BindableMesh::bind() const {
-    glBindVertexArray(m_vao);
-    glEnableVertexAttribArray(0);
-    glEnableVertexAttribArray(1);
-}
-
-void BindableMesh::unbind() {
-    glBindVertexArray(0);
-    glDisableVertexAttribArray(0);
-    glDisableVertexAttribArray(1);
-}
-
-size_t BindableMesh::size() const {
-    return m_vertex_count;
-}
-
-}
\ No newline at end of file