diff options
| author | Mel <einebeere@gmail.com> | 2022-10-23 02:48:51 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2022-10-23 02:48:51 +0200 |
| commit | 75a9c87b50cef2f1d749bd9042a9348bc28b4c09 (patch) | |
| tree | 8d82f3cbbb5bdc63c7e5b6431dac3d49b23a478d /assets/shaders/fragment.glsl | |
| parent | 589bfb5cad0052856077ce867f3858ca3741d95d (diff) | |
| download | meowcraft-75a9c87b50cef2f1d749bd9042a9348bc28b4c09.tar.zst meowcraft-75a9c87b50cef2f1d749bd9042a9348bc28b4c09.zip | |
Sun lighting
Diffstat (limited to 'assets/shaders/fragment.glsl')
| -rw-r--r-- | assets/shaders/fragment.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl index f8e9e46..eca50d9 100644 --- a/assets/shaders/fragment.glsl +++ b/assets/shaders/fragment.glsl @@ -1,11 +1,17 @@ #version 330 core uniform sampler2D tex; +uniform vec3 sun_direction; +in vec3 surface_normal; in vec2 frag_tex_coord; out vec4 color; void main() { - color = texture(tex, frag_tex_coord); + float brightness = dot(normalize(surface_normal), normalize(-sun_direction)); + vec3 diffuse = vec3(max(brightness, 0.3)); + + color = vec4(diffuse, 1.0) * texture(tex, frag_tex_coord); + // color = texture(tex, frag_tex_coord); } \ No newline at end of file |
